As the saying goes, knowledge is half the battle. And nothing gives as much knowledge as the Necronomicon... even if it was what was not meant to be known.
Tags:
mythos, call of cthulhu, cthulhu, hp lovecraft, lovecraft
With Covid-19 disrupting gaming groups across North America it's important to remember to keep at least five feet (or one space) away from other gamers,
Tags:
melee range, fantasy, dnd, humor, dungeons and dragons
When you just want to carry away everything in a dungeon that isn't nailed down—even if you never plan on looking at it again—you turn to a bag of hoarding.
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rpg, tabletop, dungeons and dragons, dnd, gaming
Dimension door is a handy spell for getting away. By the rules casting the spell is a Verbal-only spell, but true gamers know there's a bonus somatic component
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d20, magic, gaming, spell, dungeons and dragons
It's hard to have a home in suburbian with a white picket fence when the world needs saving. Instead, brave adventurers rent inn rooms or sleep under the stars, wandering - like a hobo - killing whatever monsters or bandits unfortunate enough to cross their path.
Every tabletop gamer has heard of rolling a "natural twenty."
But what happens when you roll the dice when the stars are right and the elder Old Gods are stirring in their dreamless undying sleeps? What happens when your twenty is... unnatural?
Tags:
call of cthulhu, rpg, tabletop, lovecraftian, lovecraft
Player Characters will often come up with the most bizarre and needlessly complex schemes imaginable in order to perform simple tasks. Gamemasters are often faced with the unenviable option of letting the plan succeed decide all odds and logic, or trashing their carefully scripted plans for the rest of the campaign.
Tags:
rpg, retro, dungeons and dragons, gaming, tpk